Design & Technology

"Design creates cultures. Culture shapes values. Values determine the future."
Robert L Peters 


It is our firm belief that by embedding our values within the design and technology curriculum, we are equipping our pupils with the necessary skills and qualities to thrive in an ever-changing world.


We aim to develop their critical thinking skills, problem-solving abilities, and decision-making capabilities. Through our design and technology curriculum, pupils have the opportunity to explore various concepts, develop prototypes, and evaluate their creations. This process encourages them to think creatively, consider different perspectives, and make informed choices, thereby nurturing wisdom.


We strive to create an atmosphere where pupils feel inspired and empowered to pursue their dreams and aspirations. Design and technology lessons offer an excellent platform for pupils to envision and create something new. By engaging in hands-on projects, they learn to set goals, overcome challenges, and develop a sense of optimism and self-belief.


We aim to cultivate an inclusive and supportive environment where everyone feels valued and appreciated. In design and technology, pupils are encouraged to work collaboratively, respecting each other's ideas, opinions, and contributions. They learn to appreciate diversity, embrace different perspectives, and celebrate the achievements of their peers.


We strive to foster a sense of belonging and encourage pupils to contribute positively to the wider community. Through design and technology, pupils have the opportunity to explore real-world problems and create solutions that benefit others. These projects often involve community engagement, enabling pupils to develop empathy, understanding, and a strong sense of social responsibility.



At St. Mary’s we aim to provide children with a DT curriculum that is relevant in our ever-changing world. We ensure a broad and balanced curriculum that is fully inclusive to every child. At St. Mary’s we encourage our children to become problem solvers and work collaboratively and creatively on individual and shared projects. Where possible we like to link our work to other areas within the curriculum.  We believe that high-quality DT lessons will inspire children to think independently, innovatively and develop creative, procedural and technical understanding. Our DT curriculum provides children with opportunities to research, represent their ideas, explore, investigate and make a product and evaluate their work. Children will be exposed to a wide range of media including textiles, food and woodwork; through this, children will develop their skills, vocabulary and resilience. At times throughout the year, we come to together as a whole school to work on a project and we display this in the corridors of our school or local church for all to admire. We intend to ensure the progressive development of knowledge and skills, enabling children to learn how to take risks, become resourceful, innovative, enterprising and capable global citizens. Through the evaluation of past and present design and technology, we intend to develop a critical understanding of its impact on daily life today and in the wider world promoting our school values of community, hope, wisdom and respect.

All teaching of DT follows the design (generate ideas) make and evaluate cycle. Children design products with a purpose in mind and an intended user of the products.

Each stage should be rooted in technical knowledge, skills and vocabulary all of which is built on year by year and sequenced appropriately to maximise learning for all children. The design process should be rooted in real life, relevant contexts to give meaning to learning. While making, children should be given choice and a range of tools to choose freely. To evaluate, children should be able to evaluate their own products against a design criteria.

EYFS Curriculum

Early Learning Goals from the EYFS Framework that link most closely to the Design and Technology National Curriculum.

Expressive Arts and Design (Exploring and Using Media and Materials)

Children safely use and explore a variety of materials, tools and techniques, experimenting with colour, design, texture, form and function.

Expressive Arts and Design (Being Imaginative) Children use what they have learnt about media and materials in original ways, thinking about uses and purposes. They represent their own ideas, thoughts and feelings through design and technology, art, music, dance, role-play and stories

Physical Development (Moving and Handling)

Children handle equipment and tools effectively, including pencils for writing.

Key Stage 1- National Curriculum


Design should be rooted in real life, relevant contexts to give meaning to the learning.

Planned through appropriate formats: drawing, templates and talking.


Children should be given a range of tools for their projects.

Children should use a wide range of materials and components, textiles, construction equipment and ingredients.


Evaluate existing products.

Evaluate their own products against design criteria.

Technical Knowledge

Build structures and know how they can be made more stable.

Explore mechanisms

Cooking and Nutrition

Use basic principles of a healthy and varied diet to prepare dishes and understand where food comes from.

Key Stage 2 National Curriculum


Rooted in real life, relevant contexts to give meaning to the learning.

Researched designs based on functional, appealing products with purpose.

Planned by appropriate methods e.g. annotated sketches


Children can select from a wider range of tools than KS1.

Children should use from and select a wider range of materials and components, textiles, construction equipment and ingredients.


Evaluations should also be in comparison to existing products.

Children should evaluate against a design criteria. 

Children should understand how key events and individuals have helped shape design and technology.

Technical Knowledge

Show an understanding of how structures can be made more stable

Understand and use mechanical/electrical systems in their products and apply computing to programme, monitor and control their products.

Cooking and Nutrition

Understand and apply the principles of a healthy and varied diet. Learn about seasonality and where foods are grown, reared, caught and processed.

The impact of the teaching of design and technology is assessed in a number of ways such as books looks, interviews and discussions, display and photographic/video evidence. Children will have clear enjoyment and confidence in design and technology that they will then apply those key skills to other areas of learning within the curriculum. The large majority of children will achieve age related expectations in design technology. As designers, children will learn how to take risks, become resourceful, innovative, enterprising and capable citizens, which will aid them beyond school and into adulthood.